Version: 2021.1

CreateGameObjectHierarchyEventArgs

struct in UnityEditor

切换到手册

描述

A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.

变量

instanceIdThe instance ID of the GameObject that has been created.
sceneThe scene containing the GameObject that has been created.

构造函数

CreateGameObjectHierarchyEventArgsConstructs a new instance.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961