Version: 2021.1

EditorUtility.CompressTexture

切换到手册
public static void CompressTexture (Texture2D texture, TextureFormat format, int quality);
public static void CompressTexture (Texture2D texture, TextureFormat format, TextureCompressionQuality quality);

描述

压缩纹理。

使用此函数将一种纹理显式压缩为指定格式。

If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT1/DXT5 (also known as BC1/BC3) compression.

using UnityEngine;
using UnityEditor;

public class CompressTextureExample : AssetPostprocessor { // Automatically Compress all imported textures to the project to RGB24 void OnPosprocessTexture(Texture2D t) { EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961