Version: 2021.1
public float mipMapBias ;

描述

The mipmap bias of the Texture.

A positive bias makes a Texture appear extra blurry, while a negative bias sharpens the Texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases better sharpening of the Texture can be achieved by using anisotropic filtering. Also note that mipmap bias does not work with MaterialPropertyBlocks, and some platforms, e.g., OpenGL ES based do not support it without custom shaders.

See Also: Texture.anisoLevel, Texture assets.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961