Version: 2021.2

CustomCollider2D.customVertexCount

切换到手册
public int customVertexCount ;

描述

The total number of vertices used by the Collider. (Read Only)

All the Collider shapes with a total shape count of customShapeCount use all the vertices represented here.

using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();

// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f );

// Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) );

// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);

// Validate the custom shape vertices. Assert.AreApproximatelyEqual(shapeGroup.vertexCount, customCollider.customVertexCount); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961