Version: 2021.2

PlayerSettings.SetPlatformIcons

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public static void SetPlatformIcons (Build.NamedBuildTarget buildTarget, PlatformIconKind kind, PlatformIcon[] icons);
public static void SetPlatformIcons (BuildTargetGroup platform, PlatformIconKind kind, PlatformIcon[] icons);

参数

platform 可在 icon kinds 中找到支持此 API 的平台的完整列表以及支持的种类。
icons 所有可用的 PlatformIcon 字段必须使用 GetPlatformIcons 进行检索。
buildTarget The NamedBuildTarget.

描述

为指定平台和图标种类分配图标列表。

Most platforms support icons with several different sizes. This methods allows you to set Icons for each platform that supports them. GetPlatformIcons has to be used to retrieve all the supported icons for specified PlatformIconKind and platform. Texture files must be stored in the project and instances obtained using AssetDatabase.LoadAssetAtPath.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.

// Setting all ‘App’ icons for iOS
using UnityEditor.iOS;

void SetIcons(Texture2D[] textures) { var platform = NamedBuildTarget.iOS; var kind = UnityEditor.iOS.iOSPlatformIconKind.Application;

var icons = PlayerSettings.GetPlatformIcons(platform, kind);

//Assign textures to each available icon slot. for (var i = 0; i < icons.Length; i++) { icons[i].SetTexture(textures[0]); }

PlayerSettings.SetPlatformIcons(platform, kind, icons); }

// ‘Adaptive’ icons for Android require a background and foreground layer for each icon using UnityEditor.Android;

void SetIcons(Texture2D[][] textures) { var platform = NamedBuildTarget.iOS; var kind = UnityEditor.Android.AndroidPlatformIconKind.Adaptive;

var icons = PlayerSettings.GetPlatformIcons(platform, kind);

//Assign textures to each available icon slot. for (var i = 0; i < icons.Length; i++) { icons[i].SetTextures(textures[i]); } PlayerSettings.SetPlatformIcons(platform, kind, icons); }
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