The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null
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using UnityEngine;
public class Example : MonoBehaviour { // Apply a force to a clicked articulationBody object.
// The force applied to an object when hit. float hitForce;
void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit)) { if (hit.articulationBody != null) { hit.articulationBody.AddForce(ray.direction * hitForce); } } } } }