Version: 2021.2
public int stencilReference ;

描述

The value to be compared against and/or the value to be written to the buffer, based on the stencil state.

Unity applies these values to the GPU's render state if RenderStateBlock.mask includes a value of RenderStateMask.Stencil.

The default value is 0.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961