Version: 2021.2

Texture.totalTextureMemory

切换到手册
public static ulong totalTextureMemory ;

描述

The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0.

This is a theoretical value that does not take into account any input from the streaming system or any other input, for example when you set the`Texture2D.requestedMipmapLevel` manually.

To see a Texture memory value that takes inputs into account, use `desiredTextureMemory`.

`totalTextureMemory` only includes instances of Texture2D and CubeMap Textures. It does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961