Version: 2021.3

AssetDatabase.CanConnectToCacheServer

切换到手册
public static bool CanConnectToCacheServer (string ip, ushort port);

参数

ip The IP address of the Cache Server.
port The Port number of the Cache Server.

返回

bool Returns true when Editor can connect to the Cache Server. Returns false otherwise.

描述

Checks the availability of the Cache Server.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour

{ [MenuItem("AssetDatabase/Debugging Connection to the Cache Server")] static void DebuggingConnectionToTheCacheServer() { //This will Enable Cache Server in Project Settings EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server Enabled? - " + AssetDatabase.IsCacheServerEnabled());

var cacheServerIP = "10.37.44.195"; ushort cacheServerPort = 10443;

if (AssetDatabase.IsConnectedToCacheServer() == false) { if (AssetDatabase.CanConnectToCacheServer(cacheServerIP, cacheServerPort) == false) { Debug.Log("Cache server is not available, check IP address and Port Number"); }

else { Debug.Log("Cache server is available, but not connected now. Set correct IP and Port Number in Project Settings"); } }

else { Debug.Log("Cache Server is connected"); Debug.Log("Cache Server IP: " + AssetDatabase.GetCacheServerAddress()); Debug.Log("Cache Server Port Number: " + AssetDatabase.GetCacheServerPort()); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961