t | 要检索的组件的类型。 |
includeInactive | 在发现的集内是否应包含非活动组件? |
返回 GameObject 或其任何父项中类型为 type
的所有组件。
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;
void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));
foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
includeInactive | 在发现的集内是否应包含非活动组件? |
Generic version of this method.