Version: 2021.3
public MixedLightingMode mixedBakeMode ;

描述

Sets the MixedLightingMode that Unity uses for all Mixed Lights in the Scene. (Editor only).

Use this property to choose the MixedLightingMode for the Scene. This defines the real-time behavior of Mixed Lights and determines what lighting data from Mixed Lights is baked into lightmaps.

This setting affects the real-time behaviour of lights, and lightmaps generated by the Baked Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Lighting Mode property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset, Lighting Modes, Mixed Lighting.

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