Version: 2021.3

RenderParams

struct in UnityEngine

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描述

Rendering parameters used by various rendering functions.

变量

cameraThe camera used for rendering. If set to null (default) renders for all cameras.
layerLayer used for rendering. Layer to use.
lightProbeProxyVolumeLight Probe Proxy Volume (LPPV) used for rendering.
lightProbeUsageThe type of light probe usage.
materialMaterial used for rendering.
matPropsMaterial properties used for rendering.
motionVectorModeMotion vector mode used for rendering.
receiveShadowsDescripes if the rendered geometry should receive shadows.
reflectionProbeUsageThe type of reflection probe used for rendering.
rendererPriorityRenderer priority.
renderingLayerMaskRenderer layer mask used for rendering.
shadowCastingModeDescribes if geometry should cast shadows.
worldBoundsDefines world space bounds for the geometry. Used to cull and sort the rendered geometry.

构造函数

RenderParams构造函数。
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