Version: 2022.1

BuildPlayerContext

class in UnityEditor.Build

切换到手册

描述

Get a BuildPlayerContext object from a BuildPlayerProcessor.PrepareForBuild callback.

变量

BuildPlayerOptionsThe player build options associated with this build.

公共函数

AddAdditionalPathToStreamingAssetsAdd additional streaming assets to the built player data. For example, you can include AssetBundles or other streaming assets without first putting them in the project StreamingAssets folder.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961