Version: 2022.1
public static ShadowQuality shadows ;

描述

Real-time Shadows type to be used.

这决定了应该使用的阴影类型。可用选项包括“Hard and Soft Shadows”、“Hard Shadows Only”和“Disable Shadows”。

See Also: Light.shadows.

using UnityEngine;

// Let the shadow quality be selected

public class ExampleScript : MonoBehaviour { private int selection = 0; private string[] itemName = {" Disable ", " HardOnly ", " Hard and Soft "};

void Start() { QualitySettings.shadows = ShadowQuality.All; }

void OnGUI() { GUILayout.BeginVertical("Box"); selection = GUILayout.SelectionGrid(selection, itemName, 1, GUILayout.MinWidth(200), GUILayout.MinHeight(100)); GUILayout.EndVertical();

switch (selection) { case 0: QualitySettings.shadows = ShadowQuality.Disable; break; case 1: QualitySettings.shadows = ShadowQuality.HardOnly; break; default: QualitySettings.shadows = ShadowQuality.All; break; } } }
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