返回具有一致分布的随机旋转(只读)。
Employs Hopf fibration to return a random Quaternion within a uniformly distributed selection space. Gives higher quality results compared to the more naive approach employed by rotation, though at a 40% performance cost.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Sets a random orientation for the object. transform.rotation = Random.rotationUniform; } }