Version: 2022.1

ReceiveGI

enumeration

切换到手册

描述

This property only takes effect if you enable a global illumination setting such as Baked Global Illumination or Enlighten Realtime Global Illumination for the target Scene. When you enable ReceiveGI, you can determine whether illumination data at runtime will come from Light Probes or Lightmaps. When you set ReceiveGI to Lightmaps, the Mesh Renderer receives global illumination from lightmaps. That means the Renderer is included in lightmap atlases, possibly increasing their size, memory consumption and storage costs. Calculating global illumination values for texels in this Renderer also adds to bake times. When you set ReceiveGI to Light Probes, the Mesh Renderer is not assigned space in lightmap atlases. Instead it receives global illumination stored by Light Probes in the target Scene. This can reduce bake times by avoiding the memory consumption and storage cost associated with lightmaps. ReceiveGI is only editable if you enable StaticEditorFlags.ContributeGI for the GameObject associated with the target Mesh Renderer. Otherwise this property defaults to the Light Probes setting.

变量

Lightmaps使 GameObject 使用光照贴图接收全局光照。
LightProbes对象将可以选择使用光照探针来接收全局光照。请参阅 LightProbeUsage。
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961