Use to specify category for instrumentation Profiler markers.
using Unity.Profiling;
public class MySystemClass { static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");
public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }
See Also: ProfilerMarker.
| Ai | AI and NavMesh Profiler category. |
| Animation | Animation Profiler category. |
| Audio | Audio system Profiler category. |
| FileIO | File IO Profiler category. |
| Gui | UI Profiler category. |
| Input | Input system Profiler category. |
| Internal | Internal Unity systems Profiler category. |
| Lighting | Global Illumination Profiler category. |
| Loading | Loading system Profiler category. |
| Memory | Memory allocation Profiler category. |
| Network | Networking system Profiler category. |
| Particles | Particle system Profiler category. |
| Physics | Physics system Profiler category. |
| Render | Rendering system Profiler category. |
| Scripts | Generic C# code Profiler category. |
| Video | Video system Profiler category. |
| VirtualTexturing | Virtual Texturing system Profiler category. |
| Vr | VR systen Profiler category. |
| ProfilerCategory | Use to construct ProfilerCategory by category name. |