Version: 2022.2

ColliderErrorState2D

enumeration

切换到手册

描述

Indicates what (if any) error was encountered when creating a 2D Collider.

This error state can be read directly from the 2D Collider via the property: Collider2D.errorState.

变量

NoneIndicates that no error was encountered, therefore the 2D Collider was created successfully.
NoShapesIndicates that no physics shapes were created by the 2D Collider because the state of 2D Collider resulted in vertices too close or an area that is too small for the physics engine to handle.
RemovedShapesIndicates that some physics shapes were not created by the 2D Collider because the state of 2D Collider resulted in vertices too close or an area that is too small for the physics engine to handle.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961