Version: 2022.2

描述

GraphicsBuffer can be used as a source for CopyBuffer.

The source buffer for Graphics.CopyBuffer or CommandBuffer.CopyBuffer must have CopySource target set. This target is most often combined with other target flags.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // create a source index buffer and set data for it var src = new GraphicsBuffer( GraphicsBuffer.Target.Index | GraphicsBuffer.Target.CopySource, 3, 2); src.SetData(new ushort[] {1, 10, 100}); // create a destination index buffer and copy source into it var dst = new GraphicsBuffer( GraphicsBuffer.Target.Index | GraphicsBuffer.Target.CopyDestination, 3, 2); Graphics.CopyBuffer(src, dst);

// check the copied data var got = new ushort[3]; dst.GetData(got); Debug.Log($"copied data: {got[0]}, {got[1]}, {got[2]}");

// release the buffers src.Release(); dst.Release(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961