p1 | 起点。 |
p2 | 终点。 |
screenSpaceSize | 线段长度及其间距的大小(以像素为单位)。 |
绘制一条从 **p1** 到 **p2** 的虚线。
\ 在场景视图中绘制线条。
// Draw lines to the connected game objects that a script has. // If the target object doesn't have any game objects attached // then it draws a line from the object to (0, 0, 0).
using UnityEditor; using UnityEngine;
[CustomEditor(typeof(ConnectedObjectsExample))] class ConnectLineHandleExample : Editor { float dashSize = 4.0f; void OnSceneGUI() { ConnectedObjectsExample connectedObjects = target as ConnectedObjectsExample; if (connectedObjects.objs == null) return;
Vector3 center = connectedObjects.transform.position; for (int i = 0; i < connectedObjects.objs.Length; i++) { GameObject connectedObject = connectedObjects.objs[i]; if (connectedObject) { Handles.DrawDottedLine(center, connectedObject.transform.position, dashSize); } else { Handles.DrawDottedLine(center, Vector3.zero, dashSize); } } } }
附加到此手柄的脚本:
using UnityEngine; using System.Collections;
public class ConnectedObjectsExample : MonoBehaviour { public GameObject[] objs = null; }