Version: 2022.2

Profiler.GetTotalAllocatedMemoryLong

切换到手册
public static long GetTotalAllocatedMemoryLong ();

返回

long Unity 分配的内存量。如果性能分析器不可用,则返回 0。

描述

The total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system; this includes double the required memory for textures becuase Unity keeps a copy of each texture on both the CPU and GPU. This function returns the amount of used memory in those pools.

using UnityEngine;
using UnityEngine.Profiling;

public class Example : MonoBehaviour { void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961