Version: 2022.2
public byte[] bytes ;

描述

文本资源的原始字节。(只读)

This returns an array containing all the data in a file, including invisible characters such as byte-order marks for Unicode text files.

This property returns a new C# array with a copy of the asset data every time it's called. To get access the original asset data without creating an additional copy, use GetData.

using UnityEngine;

public class Example : MonoBehaviour { // Drag a .jpg or .png file onto the image variable. TextAsset image;

void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(image.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }

See Also: text, GetData, Text Assets.

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