Version: 2022.2
public static void CreateGroup (string groupName);

参数

groupName Name of the new texture mipmap limit group.

描述

(Editor Only) Attempts to create a texture mipmap limit group with the indicated groupName.

This operation fails and throws an exception if groupName is null/empty or a texture mipmap limit group with the same name already exists. If no other group with the same name exists, Unity creates the new group across all quality levels. By default, the new group mirrors the global texture mipmap limit.

If Unity creates the new group successfully, textures previously bound to groupName stop using QualitySettings.globalTextureMipmapLimit as a fallback and begin respecting the new group's TextureMipmapLimitSettings instead.

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { // Attempts to create a texture mipmap limit group with the name "MyGroup", as long as it doesn't exist already. [MenuItem("MyMenu/Create MipmapLimitGroup")] static void CreateMyGroup() { const string textureMipmapLimitGroup = "MyGroup"; if (!TextureMipmapLimitGroups.HasGroup(textureMipmapLimitGroup)) { TextureMipmapLimitGroups.CreateGroup(textureMipmapLimitGroup); } else { Debug.LogError($"Cannot create new texture mipmap limit group '{textureMipmapLimitGroup}', it already exists!"); } } } #endif

See Also: HasGroup, RemoveGroup.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961