Version: 2022.3
Import a native plug-in for Android
Java and Kotlin source plug-ins

Call native plug-in for Android code

The process to call code in native plug-ins for Android is the same as standard native plug-ins.

Note: If you use individual C/C++ source files as plug-ins, use __Internal as the plug-in name in the DllImport attribute.

It’s best practice to wrap all native plug-in method calls with an additional C# code layer that:

  • Checks Application.platform and only calls native methods when the application is running on Android devices using the architecture that you compiled the native plug-in for. On other platforms and architectures, the additional C# code layer should return dummy values.
  • Uses platform defines to control platform dependent code compilation and only compile code that uses the plug-in on platforms that have the plug-in available.

Sample package

The AndroidNativePlugin.unitypackage zip file contains a simple example of a native code plug-in distributed as a Unity package.

The sample shows how to invoke C++ code from a Unity application. The package includes a scene which displays the sum of two values as calculated by a native plug-in. To compile the plug-in, use Android NDK. For information on how to install Android NDK via the Unity Hub, see Android environment setup.

要安装该示例,请执行以下操作:

  1. Download the zip file.
  2. Extract the AndroidNativePlugin.unitypackage file.
  3. In a Unity project, click Assets > Import Package > Custom Package.
  4. In the Import Package file dialog, find and select the extracted AndroidNativePlugin.unitypackage file.
Import a native plug-in for Android
Java and Kotlin source plug-ins
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