Version: 2022.3

Application.memoryUsageChanged

切换到手册

描述

Informs about significant changes in the application's memory usage.

This event occurs when there are significant changes in the application's memory usage, such as an increase to a dangerous level or a drop to a much safer level. This event is supported on iOS, Android, and Universal Windows Platform (UWP). Note, that not all platforms support all possible values, so it's not recommended to rely on receiving particular values. Only critical memory level is supported everywhere.

using System;
using UnityEngine;

public class Sample : MonoBehaviour { void Start() { Application.memoryUsageChanged += OnMemoryUsageChanged; }

void OnMemoryUsageChanged(in ApplicationMemoryUsageChange newUsage) { if (newUsage.memoryUsage == ApplicationMemoryUsage.Critical) { // release resources here Resources.UnloadUnusedAssets(); GC.Collect(); } } }

This code sample shows how to perform garbage collection if the application is critically low on memory.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961