This class represents the default context for manipulation tools. When GameObjectToolContext is active, manipulation tools affect the transform property of GameObjects in the SceneView Selection.
| GetAdditionalToolTypes | Get an additional collection of tools to display in the same category as the built-in transform tools. | 
| OnActivated | Invoked after this EditorToolContext becomes the active tool context. | 
| OnToolGUI | Implements any common functionality for the set of manipulation tools available for this context. | 
| OnWillBeDeactivated | Invoked before this EditorToolContext stops being the active tool context. | 
| ResolveTool | Returns the matching EditorTool type for the specified Tool given the context. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | 返回对象的名称。 | 
| GetEditorToolType | Defines the EditorTool type for a given Tool. | 
| Destroy | 移除 GameObject、组件或资源。 | 
| DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 | 
| DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | 克隆 original 对象并返回克隆对象。 | 
| CreateInstance | 创建脚本化对象的实例。 | 
| bool | 该对象是否存在? | 
| operator != | 比较两个对象是否引用不同的对象。 | 
| operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |