Version: 2022.3

QueryParameters

struct in UnityEngine

切换到手册

描述

Creates a struct to set up parameters for batch queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.

Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.

Note: Only RaycastCommand supports hitting multiple Mesh faces.

静态变量

DefaultCreate a default QueryParameters struct.

变量

hitBackfaces物理查询是否应该击中背面三角形。
hitMultipleFacesWhether raycast batch query should hit multiple faces.
hitTriggersWhether queries hit Triggers by default.
layerMask用于在投射射线时有选择地忽略碰撞体的 LayerMask。

构造函数

QueryParametersStruct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961