Version: 2022.3
public static VersionControl.Task Lock (VersionControl.AssetList assets, bool locked);
public static VersionControl.Task Lock (VersionControl.Asset asset, bool locked);

参数

asset 要锁定/解锁的资源。
assets 要锁定/解锁的资源列表。
locked 设置为 true 时,锁定资源;设置为 false 时,解锁资源。

描述

尝试锁定资源,以便以独占方式编辑资源。

Depending on version control system and server setup this might be an exclusive lock preventing other people from even modifing the asset (for example: Plastic SCM or Git) or it might simply prevent other people from submitting the asset to the version control server (Perforce).

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Lock")] public static void ExampleLock() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t1 = Provider.Checkout(assets, CheckoutMode.Exact); t1.Wait(); Task t2 = Provider.Lock(assets, locked: true); t2.Wait(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961