Version: 2023.1
为包命名
向包添加测试

包布局

下面是自定义包的建议包布局:

<package-root>
  ├── package.json
  ├── README.md
  ├── CHANGELOG.md
  ├── LICENSE.md
  ├── Third Party Notices.md
  ├── Editor
  │   ├── <company-name>.<package-name>.Editor.asmdef
  │   └── EditorExample.cs
  ├── Runtime
  │   ├── <company-name>.<package-name>.asmdef
  │   └── RuntimeExample.cs
  ├── Tests
  │   ├── Editor
  │   │   ├── <company-name>.<package-name>.Editor.Tests.asmdef
  │   │   └── EditorExampleTest.cs
  │   └── Runtime
  │        ├── <company-name>.<package-name>.Tests.asmdef
  │        └── RuntimeExampleTest.cs
  ├── Samples~
  │        ├── SampleFolder1
  │        ├── SampleFolder2
  │        └── ...
  └── Documentation~
       └── <package-name>.md

许多官方的 Unity 包也实现这种结构。

位置 描述
package.json 包清单,定义了包的依赖项和其他元数据。
README.md Developer package documentation. This is generally documentation to help developers who want to change the package or push a new change on the package’s main branch.
CHANGELOG.md Description of package changes in reverse chronological order. It’s good practice to use a standard format, like Keep a Changelog.
LICENSE.md 包含包许可证文本。通常,Package Manager 将从所选的 SPDX 列表网站复制文本。
Third Party Notices.md Contains information that’s required to meet legal requirements.
Editor/ Editor platform-specific Assets folder. Unlike Editor folders under Assets, this is only a convention and doesn’t affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure Editor-specific assemblies in this folder.
Runtime/ Runtime platform-specific Assets folder. This is only a convention and doesn’t affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure runtime assemblies in this folder.
Tests/ 用来存储包中所有包含的测试的文件夹。
Tests/Editor/ Editor platform specific tests folder. Refer to Assembly definition and packages to properly configure Editor-specific test assemblies in this folder.
Tests/Runtime/ Runtime platform specific tests. Refer to Assembly definition and packages to properly configure runtime test assemblies in this folder.
Samples~/ 用来存储包中所有包含的示例的文件夹。
Documentation~ 用来存储包中所有包含的文档的文件夹。


Unity ignores the contents of any folder name that ends with the ~ character, and doesn’t track them with .meta files. However, you need to include .meta files for the Editor, Runtime, and Tests folders and their contents in order for them to work properly. For more information on .meta files and how Unity uses them for tracking, refer to Asset workflow.

为包命名
向包添加测试
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