Version: 2023.1

BoundProperty

struct in UnityEngine.Animations

切换到手册

描述

A BoundProperty is a safe handle to read and write value in a generic way from any Unity components.

静态变量

NullAn empty BoundProperty object that does not refer to a property.

变量

indexThe index of this BoundProperty to the internal list of bound properties.
versionThe version of the BoundProperty.

公共函数

CompareToCompares this BoundProperty to a specific BoundProperty.
EqualsChecks if this BoundProperty equals a specified BoundProperty object.
GetHashCodeRetrieves a unique hash based on this BoundProperty.

运算符

operator !=BoundProperty objects are not equal if they refer to different properties.
operator ==BoundProperty objects are equal if they refer to the same property.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961