Version: 2023.1
public string[] extraScriptingDefines ;

描述

User-specified preprocessor defines used while compiling assemblies during the AssetBundle build. (optional)

Preprocessor defines may be used to exclude serialized fields from class definitions, so this can be have an influence on how objects are serialized during the build process. Typically value passed here should match any extra scripting defines passed during the player build.

See Also: BuildPlayerOptions.extraScriptingDefines

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961