Version: 2023.1

EditorUtility.SaveFilePanelInProject

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public static string SaveFilePanelInProject (string title, string defaultName, string extension, string message);
public static string SaveFilePanelInProject (string title, string defaultName, string extension, string message, string path);

参数

title The title of the window to display.
defaultName The placeholder text to display in the "Save As" text field. This is the name of file to be saved.
extension The file extension to use in the saved file path. For example, enter "png" to save an image in the PNG format.
message The text summary to display in the dialog window.
path The working directory for this dialog to open in. The default value is "Assets.".

返回

string A string path to the saved file. If the dialog was canceled or the save failed, it returns an empty string.

描述

在项目的 Assets 文件夹中显示“保存文件”对话框并返回所选的路径名称。

另请参阅:SaveFilePanel 函数。


项目中的保存文件面板。

using UnityEngine;
using UnityEditor;
using System.IO;

public class SaveFilePanelInProjectExample : EditorWindow { [MenuItem("Example/Save Texture In Project")] static void Apply() { Texture2D texture = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog("Select Texture", "You must select a texture first!", "OK"); return; }

string path = EditorUtility.SaveFilePanelInProject("Save png", texture.name + "png", "png", "Please enter a file name to save the texture to"); if (path.Length != 0) { byte[] pngData = texture.EncodeToPNG(); if (pngData != null) { File.WriteAllBytes(path, pngData);

// As we are saving to the asset folder, tell Unity to scan for modified or new assets AssetDatabase.Refresh(); } } } }
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