Version: 2023.1

RayTracingInstanceCullingMaterialTest

struct in UnityEngine.Rendering

切换到手册

描述

This structure is used by RayTracingAccelerationStructure.CullInstances function to avoid adding Renderers to the acceleration structure or to ignore individual sub-meshes in a Mesh based on Shaders used by Materials when building the acceleration structure.

The Shader Tags and Shader Pass names defined in the Shader used by a Material are part of the test. The test passes if the following conditions are met: If deniedShaderPasses array is empty or the Shader used by a Material doesn’t contain Shader Passes from the array. If requiredShaderTags array is empty or the Shader used by a Material contains one of the Shader Tags from the array. See Also: RayTracingAccelerationStructure.

变量

deniedShaderPassesAn array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
requiredShaderTagsAn array of Shader Tags used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961