Version: 2023.1

RayTracingSubMeshFlagsConfig

struct in UnityEngine.Rendering

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描述

A structure used by RayTracingAccelerationStructure.CullInstances that defines the RayTracingSubMeshFlags values for different Material types.

This configuration determines the behavior of Meshes or individual sub-meshes based on their Material type when building an acceleration structure or when performing ray tracing.

See Also: RayTracingAccelerationStructure.

变量

alphaTestedMaterialsThe corresponding RayTracingSubMeshFlags value for alpha tested Materials.
opaqueMaterialsThe corresponding RayTracingSubMeshFlags value for opaque Materials.
transparentMaterialsThe corresponding RayTracingSubMeshFlags value for transparent Materials.
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