Version: 2023.1
public static void Stop (Rendering.SplashScreen.StopBehavior stopBehavior);

描述

停止 SplashScreen 渲染。

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how the SplashScreen can be canceled early via the user pressing any key. public class Example : MonoBehaviour { public SplashScreen.StopBehavior stopBehavior;

void Start() { StartCoroutine(SplashScreenController()); }

IEnumerator SplashScreenController() { SplashScreen.Begin(); while (!SplashScreen.isFinished) { // Fade to the background if the user presses any key during the splash screen rendering. if (Input.anyKeyDown) { SplashScreen.Stop(stopBehavior); break; } yield return null; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961