The Y component of the linear velocity of the Rigidbody in units per second.
This property allows you to read or write only the Y component of the linear velocity of the Rigidbody without affecting the X component if the linear velocity.
See Also: Rigidbody2D.velocity and Rigidbody2D.velocityX.
using UnityEngine;
// Ensure that the maximum vertical speed moving up isn't larger than the configurable value. public class Example : MonoBehaviour { public float MaximumVerticalSpeed = 2f;
private Rigidbody2D rb;
void Start() { rb = GetComponent<Rigidbody2D>(); }
void FixedUpdate() { // Clamp the vertical speed. if (rb.velocityY > MaximumVerticalSpeed) { rb.velocityY = MaximumVerticalSpeed; } } }