Version: 2023.1
public Gradient gradientValue ;

描述

渐变属性的值。

using System;
using UnityEditor;
using UnityEngine;

[CreateAssetMenu] public class SerializedPropertyGradientExample : ScriptableObject { public Gradient m_Gradient;

[Range(0, 1)] public float m_EvaluationTime;

public SerializedPropertyGradientExample() { // Establish a default gradient var colorKeys = new GradientColorKey[] { new GradientColorKey() { color = Color.red, time = 0.0f }, new GradientColorKey() { color = Color.green, time = 0.5f }, new GradientColorKey() { color = Color.blue, time = 1.0f } }; var alphaKeys = new GradientAlphaKey[] { new GradientAlphaKey() { alpha = 0.5f, time = 0.0f }, new GradientAlphaKey() { alpha = 1.0f, time = 1.0f } }; m_Gradient = new Gradient(); m_Gradient.SetKeys(colorKeys, alphaKeys); } }

// Override the default inspector behavior to add extra text line after the two properties [CustomEditor(typeof(SerializedPropertyGradientExample))] public class SerializedPropertyGradientExampleEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector();

var gradient = serializedObject.FindProperty("m_Gradient").gradientValue; var evalPoint = serializedObject.FindProperty("m_EvaluationTime").floatValue; GUILayout.Label($"Gradiant at time {evalPoint}: {gradient.Evaluate(evalPoint)}"); } }
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