Version: 2023.1

Shader.EnableKeyword

切换到手册
public static void EnableKeyword (ref Rendering.GlobalKeyword keyword);
public static void EnableKeyword (string keyword);

参数

keyword The GlobalKeyword to enable.
keyword The name of the GlobalKeyword to enable.

描述

Enables a global shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

If you pass a string and a GlobalKeyword with the given name does not exist, this function automatically creates it.

The version of this function that takes a string as a parameter is slower than the version that takes a GlobalKeyword. If you call this function more than once, it is best practice to create a GlobalKeyword struct, cache it, and use that.

The keyword is case-sensitive.

The following example creates a GlobalKeyword struct with the name EXAMPLE_FEATURE_ON, and caches it. It provides functions to enable and disable it.

using UnityEngine;
using UnityEngine.Rendering;

public class GlobalKeywordExample : MonoBehaviour { private GlobalKeyword exampleFeatureKeyword;

private void Start() { var exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); }

public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); }

public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961