Version: 2023.1
public static Vector3 Reflect (Vector3 inDirection, Vector3 inNormal);

参数

inDirection The direction vector towards the plane.
inNormal The normal vector that defines the plane.

描述

从法线定义的平面反射一个向量。

This method calculates the reflection vector using the following formula: v = inDirection - 2 * inNormal * dot(inDirection inNormal). The inNormal vector defines a plane. A plane's normal is the vector that is perpendicular to its surface. The inDirection vector is treated as a directional arrow coming into the plane. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


矢量从平面反射。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;

void Update() { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
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