Enable usePhysicalProperties
to use physical camera properties to compute the field of view and the frustum.
物理属性包括传感器大小、镜头平移和焦距。
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { Camera cam = gameObject.GetComponent<Camera>(); cam.usePhysicalProperties = true; cam.focalLength = 60f; }
}