struct in UnityEngine.Experimental.AI
用于在 NavMeshWorld 中执行导航操作的对象。
与 NavMesh 相关结构中的操作相反,可以在作业(IJob、IJobParallelFor)内执行 NavMeshQuery 操作。
To obtain a path between two locations on the NavMesh, you must create a NavMeshQuery with a pathNodePoolSize
value in the range from 1 to 65,535. After creating a NavMeshQuery, you must call the following methods in this order: BeginFindPath
, UpdateFindPath
(can be repeated), EndFindPath
, GetPathResult
. These methods store state data within the NavMeshQuery. Other methods can be called in any order since they do not change state data.
在 Editor 中执行时,如果任何参数无效,则所有方法都会抛出异常。
**注意:**NavMeshQuery 的预期功能集还没有完全完成。