Version: 2023.2
public bool prioritizeView ;

描述

Whether the Progressive Lightmapper prioritizes baking visible texels within the frustum of the Scene view. (Editor only).

When this is set to true, the Progressive Lightmapper prioritizes baking texels within the Scene View. When set to false, all lightmapped texels throughout the Scene have the same priority. .

Enabling this feature means that the lightmapper will attempt to finish visible lightmap texels within the frustum of the Scene View camera before work begins on the rest of the Scene. This helps provide faster visual feedback, however it may increase the overall bake time.The default value is true.

This setting affects lightmaps generated by the Baked Global Illumination system. It only applies to the the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Progressive Updates property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961