value | The floating point value to restrict inside the range defined by the minimum and maximum values. |
min | 要比较的最小浮点值。 |
max | 要比较的最大浮点值。 |
float The float result between the minimum and maximum values.
Clamps the given value between the given minimum float and maximum float values. Returns the given value if it is within the minimum and maximum range.
Returns the minimum value if the given float value is less than the minimum. Returns the maximum value if the given value is greater than the maximum value. Use Clamp to restrict a value to a range that is defined by the minimum and maximum values.
Returns an undefined value if the minimum value is greater than the maximum value.
using UnityEngine;
// Mathf.Clamp example. // // Animate a cube along the x-axis using a sine wave. // Let the minimum and maximum positions on the x-axis // be changed. The cube will be visible inside the // minimum and maximum values.
public class ExampleScript : MonoBehaviour { private float xMin = -0.5f, xMax = 0.5f; private float timeValue = 0.0f;
void Update() { // Compute the sin position. float xValue = Mathf.Sin(timeValue * 5.0f);
// Now compute the Clamp value. float xPos = Mathf.Clamp(xValue, xMin, xMax);
// Update the position of the cube. transform.position = new Vector3(xPos, 0.0f, 0.0f);
// Increase animation time. timeValue = timeValue + Time.deltaTime;
// Reset the animation time if it is greater than the planned time. if (xValue > Mathf.PI * 2.0f) { timeValue = 0.0f; } }
void OnGUI() { // Let the minimum and maximum values be changed xMin = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), xMin, -1.0f, +1.0f); xMax = GUI.HorizontalSlider(new Rect(25, 60, 100, 30), xMax, -1.0f, +1.0f);
// xMin is kept less-than or equal to xMax. if (xMin > xMax) { xMin = xMax; }
// Display the xMin and xMax value with better size labels. GUIStyle fontSize = new GUIStyle(GUI.skin.GetStyle("label")); fontSize.fontSize = 24;
GUI.Label(new Rect(135, 10, 150, 30), "xMin: " + xMin.ToString("f2"), fontSize); GUI.Label(new Rect(135, 45, 150, 30), "xMax: " + xMax.ToString("f2"), fontSize); } }
value | The integer point value to restrict inside the min-to-max range. |
min | 要比较的最小整数点值。 |
max | 要比较的最大整数点值。 |
int 最小值到最大值之间的整数结果。
将给定值钳制在给定最小整数和最大整数值定义的范围之间。如果在最小和最大范围内,则返回给定值。
如果给定值小于最小值,则返回最小值。如果给定值大于最大值,则返回最大值。min 和 max 参数包括在内。例如,Clamp(10, 0, 5) 将返回最大参数为 5,而不是 4。
using UnityEngine;
// Mathf.Clamp integer example. // // Add or subtract values from health. // Keep health between 1 and 100. Start at 17.
public class ExampleScript : MonoBehaviour { public int health = 17; private int[] healthUp = new int[] {25, 10, 5, 1}; private int[] healthDown = new int[] {-10, -5, -2, -1};
// Width and height for the buttons. private int xButton = 75; private int yButton = 50;
// Place of the top left button. private int xPos1 = 50, yPos1 = 100; private int xPos2 = 125, yPos2 = 100;
void OnGUI() { GUI.skin.label.fontSize = 20; GUI.skin.button.fontSize = 20;
// Generate and show positive buttons. for (int i = 0; i < healthUp.Length; i++) { if (GUI.Button(new Rect(xPos1, yPos1 + i * yButton, xButton, yButton), healthUp[i].ToString())) { health += healthUp[i]; } }
// Generate and show negative buttons. for (int i = 0; i < healthDown.Length; i++) { if (GUI.Button(new Rect(xPos2, yPos2 + i * yButton, xButton, yButton), healthDown[i].ToString())) { health += healthDown[i]; } }
// Show health between 1 and 100. health = Mathf.Clamp(health, 1, 100); GUI.Label(new Rect(xPos1, xPos1, 2 * xButton, yButton), "Health: " + health.ToString("D3")); } }