Version: 2023.2

Rigidbody.excludeLayers

切换到手册
public LayerMask excludeLayers ;

描述

The additional layers that all Colliders attached to this Rigidbody should exclude when deciding if the Collider can come into contact with another Collider.

The Layer Collision Matrix defines which layers can and cannot contact other layers. Use this property to specify additional layers that all Colliders attached to this Rigidbody instance can't contact.

When deciding which layers can contact each other, the Layer Collision Matrix first includes layers, then excludes layers. If a layer is set to be included and excluded, it is excluded.

NOTE: Layers can be included or excluded differently depending on the settings of each Collider instance. As such, there could be a conflicting decision for whether two Collider instances can come into contact with each other. To learn how Unity decides this, see Collider.layerOverridePriority.

See Also: Collider.includeLayers, Rigidbody.includeLayers, ArticulationBody.includeLayers, ArticulationBody.excludeLayers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961