The X component of the linear velocity of the Rigidbody in units per second.
This property allows you to read or write only the X component of the linear velocity of the Rigidbody without affecting the Y component if the linear velocity.
See Also: Rigidbody2D.velocity and Rigidbody2D.velocityY.
using UnityEngine;
// Ensure that the maximum horizontal speed moving right isn't larger than the configurable value. public class Example : MonoBehaviour { public float MaximumSpeedRight = 2f;
private Rigidbody2D rb;
void Start() { rb = GetComponent<Rigidbody2D>(); }
void FixedUpdate() { // Clamp the horizontal speed. if (rb.velocityX > MaximumSpeedRight) { rb.velocityX = MaximumSpeedRight; } } }