Version: 2023.2
public bool useLayerMask ;

描述

Whether the specified Rigidbody2D.SlideMovement.layerMask should be used or not when determining what Collider2D should be detected.

When false, the layers already associated with the Collider2D attached to the Rigidbody2D will be used along with the Layer Collision Matrix configuration to determine which Collider2D will be detected.

When true, the specified Rigidbody2D.SlideMovement.layerMask will be used to determine which Collider2D will be detected and any Layer Collision Matrix configuration will be ignored.

See Also: Rigidbody2D.SlideMovement.layerMask, Rigidbody2D.Slide and SlideResults.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961