Version: 2023.2

ContentNamespace

struct in Unity.Content

切换到手册

描述

Provides functionality for grouping loaded Archive files into separate namespaces.

You can use the ContentNamespace.Default namespace, or create your own custom namespace with ContentNamespace.GetOrCreateNamespace.

Note: A ContentNamespace name must contain only alphanumeric characters and can't be longer than 16 characters.

See Also: ArchiveFileInterface.MountAsync.

静态变量

DefaultDefault ContentNamespace object.

变量

IsValidIndicates whether the ContentNamespace still exists.

公共函数

DeleteDestroys the specified ContentNamespace object.
GetNameRetrieves the name of the ContentNamespace.

静态函数

GetAllRetrieves all existing ContentNamespace objects.
GetOrCreateNamespaceRetrieves or creates the ContentNamespace if it doesn't exist.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961