center | 圆形的中心。 |
normal | 圆形的法线。 |
from | 圆周上的点相对于圆心的方向,即圆弧的起点。 |
angle | 圆弧的角度(以度为单位)。 |
radius | 圆形的半径。 注意:如果您希望拥有恒定屏幕大小的手柄,请使用 HandleUtility.GetHandleSize。 |
在 3D 空间中绘制一个圆弧。
Wire Arc in the Scene View.
using UnityEditor; using UnityEngine; using System.Collections;
//this class should exist somewhere in your project public class WireArcExample : MonoBehaviour { public float shieldArea;
// ...other code... }
// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // that lets you modify the "shieldArea" var in the WireArcExample.js [CustomEditor(typeof(WireArcExample))] public class DrawWireArc : Editor { void OnSceneGUI() { Handles.color = Color.red; WireArcExample myObj = (WireArcExample)target; Handles.DrawWireArc(myObj.transform.position, myObj.transform.up, -myObj.transform.right, 180, myObj.shieldArea); myObj.shieldArea = (float)Handles.ScaleValueHandle(myObj.shieldArea, myObj.transform.position + myObj.transform.forward * myObj.shieldArea, myObj.transform.rotation, 1, Handles.ConeCap, 1); } }
附加到此手柄的脚本:
// WireArcExample.js
var shieldArea : float = 5;