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    Class ParticleSystemSharpForceField

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ParticleSystemSharpForceField
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.EnableScriptReloadInCheckConsistency(bool)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
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    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
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    Component.BroadcastMessage(string, object)
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    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
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    Object.InstantiateAsync<T>(T, int)
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    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Tuanjie.Infinity
    Assembly: solution.dll
    Syntax
    public class ParticleSystemSharpForceField : MonoBehaviour

    Properties

    directionX

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve directionX { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    directionY

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve directionY { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    directionZ

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve directionZ { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    drag

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve drag { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    endRange

    Declaration
    public float endRange { get; set; }
    Property Value
    Type Description
    float

    gravity

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve gravity { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    gravityFocus

    Declaration
    public float gravityFocus { get; set; }
    Property Value
    Type Description
    float

    length

    Declaration
    public float length { get; set; }
    Property Value
    Type Description
    float

    multiplyDragByParticleSize

    Declaration
    public bool multiplyDragByParticleSize { get; set; }
    Property Value
    Type Description
    bool

    multiplyDragByParticleVelocity

    Declaration
    public bool multiplyDragByParticleVelocity { get; set; }
    Property Value
    Type Description
    bool

    rotationAttraction

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve rotationAttraction { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    rotationRandomness

    Declaration
    public Vector2 rotationRandomness { get; set; }
    Property Value
    Type Description
    Vector2

    rotationSpeed

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve rotationSpeed { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    shape

    Declaration
    public ParticleSystemForceFieldShape shape { get; set; }
    Property Value
    Type Description
    ParticleSystemForceFieldShape

    startRange

    Declaration
    public float startRange { get; set; }
    Property Value
    Type Description
    float

    vectorField

    Declaration
    public Texture3D vectorField { get; set; }
    Property Value
    Type Description
    Texture3D

    vectorFieldAttraction

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve vectorFieldAttraction { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    vectorFieldSpeed

    Declaration
    public ParticleSystemSharp.SharpMinMaxCurve vectorFieldSpeed { get; set; }
    Property Value
    Type Description
    ParticleSystemSharp.SharpMinMaxCurve

    Methods

    Awake()

    Declaration
    public void Awake()

    FindAll()

    Declaration
    public static ParticleSystemSharpForceField[] FindAll()
    Returns
    Type Description
    ParticleSystemSharpForceField[]

    OnDestroy()

    Declaration
    public void OnDestroy()

    OnDisable()

    Declaration
    public void OnDisable()

    OnEnable()

    Declaration
    public void OnEnable()

    Update()

    Declaration
    public void Update()
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