Class ParticleSystemSharpForceField
Inherited Members
MonoBehaviour.EnableScriptReloadInCheckConsistency(bool)
Component.GetComponentInParent<T>(bool)
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int)
Object.InstantiateAsync<T>(T, int, Transform)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsOfType<T>(bool)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>(bool)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Tuanjie.Infinity
Assembly: solution.dll
Syntax
public class ParticleSystemSharpForceField : MonoBehaviour
Properties
directionX
Declaration
public ParticleSystemSharp.SharpMinMaxCurve directionX { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
directionY
Declaration
public ParticleSystemSharp.SharpMinMaxCurve directionY { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
directionZ
Declaration
public ParticleSystemSharp.SharpMinMaxCurve directionZ { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
drag
Declaration
public ParticleSystemSharp.SharpMinMaxCurve drag { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
endRange
Declaration
public float endRange { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
gravity
Declaration
public ParticleSystemSharp.SharpMinMaxCurve gravity { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
gravityFocus
Declaration
public float gravityFocus { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
length
Declaration
public float length { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
multiplyDragByParticleSize
Declaration
public bool multiplyDragByParticleSize { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
multiplyDragByParticleVelocity
Declaration
public bool multiplyDragByParticleVelocity { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
rotationAttraction
Declaration
public ParticleSystemSharp.SharpMinMaxCurve rotationAttraction { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
rotationRandomness
Declaration
public Vector2 rotationRandomness { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector2 |
rotationSpeed
Declaration
public ParticleSystemSharp.SharpMinMaxCurve rotationSpeed { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
shape
Declaration
public ParticleSystemForceFieldShape shape { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemForceFieldShape |
startRange
Declaration
public float startRange { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
vectorField
Declaration
public Texture3D vectorField { get; set; }
Property Value
| Type | Description |
|---|---|
| Texture3D |
vectorFieldAttraction
Declaration
public ParticleSystemSharp.SharpMinMaxCurve vectorFieldAttraction { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
vectorFieldSpeed
Declaration
public ParticleSystemSharp.SharpMinMaxCurve vectorFieldSpeed { get; set; }
Property Value
| Type | Description |
|---|---|
| ParticleSystemSharp.SharpMinMaxCurve |
Methods
Awake()
Declaration
public void Awake()
FindAll()
Declaration
public static ParticleSystemSharpForceField[] FindAll()
Returns
| Type | Description |
|---|---|
| ParticleSystemSharpForceField[] |
OnDestroy()
Declaration
public void OnDestroy()
OnDisable()
Declaration
public void OnDisable()
OnEnable()
Declaration
public void OnEnable()
Update()
Declaration
public void Update()