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    Struct ParticleCollisionEvent

    Implements
    IComparable<ParticleCollisionEvent>
    Namespace: Tuanjie.Infinity.SimulationSystem
    Assembly: solution.dll
    Syntax
    public struct ParticleCollisionEvent : IComparable<ParticleCollisionEvent>

    Constructors

    ParticleCollisionEvent(float3, float3, float3, int, int)

    Declaration
    public ParticleCollisionEvent(float3 intersection, float3 normal, float3 velocity, int colliderInstanceID, int rigidBodyOrColliderInstanceID)
    Parameters
    Type Name Description
    float3 intersection
    float3 normal
    float3 velocity
    int colliderInstanceID
    int rigidBodyOrColliderInstanceID

    Fields

    colliderInstanceID

    Declaration
    public int colliderInstanceID
    Field Value
    Type Description
    int

    intersection

    Declaration
    public float3 intersection
    Field Value
    Type Description
    float3

    normal

    Declaration
    public float3 normal
    Field Value
    Type Description
    float3

    rigidBodyOrColliderInstanceID

    Declaration
    public int rigidBodyOrColliderInstanceID
    Field Value
    Type Description
    int

    velocity

    Declaration
    public float3 velocity
    Field Value
    Type Description
    float3

    Methods

    CompareTo(ParticleCollisionEvent)

    Declaration
    public int CompareTo(ParticleCollisionEvent other)
    Parameters
    Type Name Description
    ParticleCollisionEvent other
    Returns
    Type Description
    int

    Implements

    IComparable<>
    In This Article
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